Overseas is a collection of short art games. Each game is a completely independent world with its own rules and its own kind of weirdness. Nevertheless, all worlds are joined together by a common interface — a mysterious place resembling a spaceship.
The episodes of Overseas are like digital poems. There are no goals and no story in the usual sense, but at some deep level all worlds are interconnected and express the same idea. The point of playing Overseas is to feel and understand this connection.
The journey is just beginning: now there are only four games (La forêt, Tlön, Sacred Grove, Chernodyrsk). However, the collection potentially unlimited, and in the course of time new games will be added.
Tlön simulates the fleetingness of a moment, which cannot be captured without being destroyed. Objects in the game do not have a fixed shape and change when someone moves past them, so players are forced to experience reality like the inhabitants of Borges’s Tlön, losing themselves in the wilderness of the digital. However, this world, natural rather than artificial, is quite fragile.
La forêt is a game with a touch of horror, inspired by Max Ernst’s paintings of mysterious forests. By looking around, the player continually transforms the landscape. Also, you can plant a tree to trigger an uncanny chain reaction.
“I see the game paying tribute to exuberant anti-art formalism that both dada and surrealism encompassed in their time, a tribute also to the attitudes Max Ernst expressed toward spontaneity and vulnerability in creation… A reflection which immediately holds weight and importance… ”
Here you can you can learn secret shamanic techniques and experience what it means to be truly connected to nature. You will feel powerful… or powerless? Maybe sometimes it is better just to let it go.
Chernodyrsk / Black Hole City is a simulator of a Russian gopnik (urban white trash) struggling through an identity crisis. The unique mechanics of this game allows you to think about the vanity of all worldly things while wandering around a bad neighbourhood. The dystopian landscape dominated by phantom apartment buildings and giant (really giant) hogweed meets the highest standards of authenticity, and the unsurprisingly bad ending reflects all the pain of self-discovery.
Overseas is being developed by a team of two people: Yuliya Kozhemyako and Margarita Skomorokh.
The sound design of Chernodyrsk was created by Daniil Grigorev.
The first part, which includes 4 episodes, was released in 2019.